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Cave System
Level Design

Cave System

Designed an organic cave network with branching paths and environmental puzzles

Level Overview

The Cave System is a mid-game environment featuring organic spaces, branching exploration paths, and environmental puzzle elements.

Design Goals

  • Create sense of exploration and discovery
  • Implement branching paths with meaningful choices
  • Design environmental puzzles using established mechanics
  • Maintain pacing variety (combat, exploration, puzzle-solving)

Layout Philosophy

[Describe your approach to organic cave layout]

Navigation & Landmarks

[Explain how you guided player navigation through organic spaces]

Environmental Storytelling

[Describe narrative elements and environmental details]

Puzzle Design

[Detail environmental puzzles or challenges]

Technical Approach

Organic Architecture

[Describe modeling/layout approach for caves]

Lighting Challenges

[Discuss lighting in dark environments]

Challenges & Solutions

Challenge 1: [Name]

[Description and solution]

Challenge 2: [Name]

[Description and solution]


Add screenshots showing different areas, lighting setups, and puzzle examples