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Level Design
Cave System
Designed an organic cave network with branching paths and environmental puzzles
Level Overview
The Cave System is a mid-game environment featuring organic spaces, branching exploration paths, and environmental puzzle elements.
Design Goals
- Create sense of exploration and discovery
- Implement branching paths with meaningful choices
- Design environmental puzzles using established mechanics
- Maintain pacing variety (combat, exploration, puzzle-solving)
Layout Philosophy
[Describe your approach to organic cave layout]
Navigation & Landmarks
[Explain how you guided player navigation through organic spaces]
Environmental Storytelling
[Describe narrative elements and environmental details]
Puzzle Design
[Detail environmental puzzles or challenges]
Technical Approach
Organic Architecture
[Describe modeling/layout approach for caves]
Lighting Challenges
[Discuss lighting in dark environments]
Challenges & Solutions
Challenge 1: [Name]
[Description and solution]
Challenge 2: [Name]
[Description and solution]
Add screenshots showing different areas, lighting setups, and puzzle examples