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Level Design
The Research Lab
Designed a research laboratory environment balancing exploration, narrative delivery, and combat encounters
Level Overview
The Research Lab serves as an early game environment introducing players to the game's core mechanics while establishing narrative tone and atmosphere.
Design Goals
- Introduce [specific mechanic]
- Establish narrative tone
- Guide player through first major combat encounter
- Tutorial pacing for [specific system]
Layout & Flow
[Describe the level layout and player flow]
Key Spaces
- Entrance Hall: [Purpose and design]
- Main Laboratory: [Purpose and design]
- Specimen Storage: [Purpose and design]
Narrative Integration
[Describe how the environment tells story]
Technical Implementation
Modular Assets
[Describe your modular asset approach]
Lighting & Atmosphere
[Describe lighting design]
Performance Optimization
[Describe optimization work]
Challenges & Solutions
[Discuss design or technical challenges]
Results
[Add playtesting feedback or metrics if available]
Add level screenshots, layout diagrams, and detail shots