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The Research Lab
Level Design

The Research Lab

Designed a research laboratory environment balancing exploration, narrative delivery, and combat encounters

Level Overview

The Research Lab serves as an early game environment introducing players to the game's core mechanics while establishing narrative tone and atmosphere.

Design Goals

  • Introduce [specific mechanic]
  • Establish narrative tone
  • Guide player through first major combat encounter
  • Tutorial pacing for [specific system]

Layout & Flow

[Describe the level layout and player flow]

Key Spaces

  • Entrance Hall: [Purpose and design]
  • Main Laboratory: [Purpose and design]
  • Specimen Storage: [Purpose and design]

Narrative Integration

[Describe how the environment tells story]

Technical Implementation

Modular Assets

[Describe your modular asset approach]

Lighting & Atmosphere

[Describe lighting design]

Performance Optimization

[Describe optimization work]

Challenges & Solutions

[Discuss design or technical challenges]

Results

[Add playtesting feedback or metrics if available]


Add level screenshots, layout diagrams, and detail shots