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Core Game Design
Game Design

Core Game Design

Led game design for Tower Lab's physics-based tower defense mechanics and emergent gameplay systems

Project Overview

As game designer for Tower Lab, I'm responsible for crafting the core gameplay loop, balancing physics-based mechanics, and creating systems that encourage emergent player expression.

Core Mechanics Design

Physics-Based Tower Defense

[Describe the core gameplay loop]

Player Expression

[Explain how players can express creativity and strategy]

System Design

Tower System

[Detail tower types, upgrades, and player choices]

Enemy Design

[Describe enemy types and how they challenge players]

Progression System

[Explain progression and unlock mechanics]

Balancing Challenges

Physics Predictability vs. Emergence

[Discuss balancing predictable physics with emergent chaos]

Difficulty Curve

[Explain difficulty progression approach]

Iteration Process

Playtesting Methodology

[Describe your playtesting approach]

Data-Driven Balancing

[Explain how you use data to inform design decisions]

Community Feedback Integration

[Describe how community feedback influences design]

Design Philosophy

Accessibility vs. Depth

[Explain how you balance these competing goals]

Player Agency

[Discuss player choice and meaningful decisions]

Key Design Wins

[Highlight successful design elements based on player feedback]

Ongoing Development

[Discuss current design work and future directions]


Add gameplay clips, design diagrams, and examples of emergent gameplay

![Tower Placement Strategy](/images/projects/tower-lab/strategy-example.gif)
*Example of emergent physics-based strategy*