
Core Game Design
Led game design for Tower Lab's physics-based tower defense mechanics and emergent gameplay systems
Project Overview
As game designer for Tower Lab, I'm responsible for crafting the core gameplay loop, balancing physics-based mechanics, and creating systems that encourage emergent player expression.
Core Mechanics Design
Physics-Based Tower Defense
[Describe the core gameplay loop]
Player Expression
[Explain how players can express creativity and strategy]
System Design
Tower System
[Detail tower types, upgrades, and player choices]
Enemy Design
[Describe enemy types and how they challenge players]
Progression System
[Explain progression and unlock mechanics]
Balancing Challenges
Physics Predictability vs. Emergence
[Discuss balancing predictable physics with emergent chaos]
Difficulty Curve
[Explain difficulty progression approach]
Iteration Process
Playtesting Methodology
[Describe your playtesting approach]
Data-Driven Balancing
[Explain how you use data to inform design decisions]
Community Feedback Integration
[Describe how community feedback influences design]
Design Philosophy
Accessibility vs. Depth
[Explain how you balance these competing goals]
Player Agency
[Discuss player choice and meaningful decisions]
Key Design Wins
[Highlight successful design elements based on player feedback]
Ongoing Development
[Discuss current design work and future directions]
Add gameplay clips, design diagrams, and examples of emergent gameplay

*Example of emergent physics-based strategy*