
3D Environment Art
Environment modeling and texturing for Peaceful Valley's immersive world
Project Overview
Created 3D environment art for Peaceful Valley, focusing on building an immersive and atmospheric world that supports the game's narrative and gameplay.
Art Direction
[Describe the visual style and artistic goals for the environment]
Modeling
Environment Assets
[Detail the types of environment pieces created]
Technical Constraints
[Explain polygon budgets, LOD requirements, and optimization considerations]
Texturing & Materials
Texture Creation
[Describe texturing workflow and tools used]
Material Development
[Explain shader setup and material properties]
Lighting Collaboration
[Describe how environment art was designed to work with lighting]
Challenges & Solutions
Challenge: [Name]
[Describe a specific technical or artistic challenge]
Challenge: [Name]
[Describe another challenge and solution]
Results
[Add qualitative or quantitative results about the environment art]
Add environment screenshots, asset breakdowns, and material examples