
Rift Wars
Game Designer
•Oct 2022 - Present
•Reflection Games
Project Overview
Rift Wars is a competitive multiplayer game where I serve as the primary designer for player onboarding and core systems. My work focuses on ensuring new players can quickly understand and engage with the game's unique mechanics while maintaining depth for experienced players.
Key Contributions
New Player Experience
Designed and implemented a comprehensive onboarding flow that introduces core mechanics progressively, reducing initial player drop-off by 35%.
Systems Design
Contributed to core gameplay systems, balancing complexity with accessibility and ensuring all mechanics work together cohesively.
Visual Scripting
Leveraged in-house visual scripting tools to rapidly prototype and iterate on gameplay features, enabling quick response to playtesting feedback.
Impact
The onboarding improvements led to measurable increases in player retention and engagement, with particular success in converting new players into regular participants.
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