
Clans System Design & UX
Led the design and UX of the social clans system for player engagement and retention
Project Overview
Led the complete design and UX implementation of Rift Wars' social clans system, creating features that fostered community engagement, player retention, and competitive play.
Design Goals
- Create meaningful social connections between players
- Provide progression systems that reward both individual and group play
- Design UI/UX that makes clan management intuitive and accessible
- Balance competitive elements with casual social features
System Design
Core Features
[Describe the core clan features you designed]
Progression System
[Explain how clan progression and rewards work]
Social Features
[Detail communication, discovery, and social interaction features]
UX Design
Information Architecture
[Describe how you organized clan information and navigation]
User Flows
[Explain key user flows like joining clans, managing members, etc.]
Visual Design
[Describe UI elements and visual language]
Design Challenges
Challenge: [Name]
[Describe a specific design challenge and how you solved it]
Challenge: [Name]
[Describe another challenge and solution]
Implementation
[Describe how you worked with the team to implement the system]
Results & Impact
- [Metric or qualitative result]
- [Player feedback]
- [Retention impact]
Lessons Learned
[Share key insights from designing social systems]
Add wireframes, UI mockups, user flow diagrams, and final implementation screenshots