I’m a game designer with both artistic and technical roots, obsessed with understanding how games evoke emotion and connect to player psychology. I strive to craft elegant solutions to complex problems and create emergent experiences that test the boundaries of modern game design.
Featured Work

Tower Lab
Play Tug Studio
Game Designer, 3D Artist
•Aug 2024 - Present
Game designer and artist for Tower Lab, an emergent physics-based tower defense game developed by a two-person team. Led all design, 3D art, UI/UX, and community management efforts, generating over 10,000 organic wishlists and more than 2 million organic views across official social media platforms.

Rift Wars
Reflection Games
Game Designer
•Oct 2022 - Present
Game designer focused on player onboarding, systems design, and UX for Rift Wars. Designed and implemented the complete new player experience using in-house visual scripting tools while contributing to core systems.
Other Projects

Symphony of Fractal Light
Akashikino Studios
Technical World Designer
•Jan 2022 - Sep 2022
Technical World Designer responsible for creating an advanced open-world environment in Unreal Engine 5. Improved iteration efficiency through procedural generation systems for biome-specific vegetation.

Subject Redacted
Level Designer
•Jan 2022 - Oct 2022
Designed and detailed interior environments for a narrative-driven RPG in Unity. 3D-modeled environment pieces adhering to technical specifications and art direction.

Freelance
Game Developer
•Apr 2015 - Jan 2022
Freelance game developer creating optimized 3D assets and solutions for diverse clients across multiple projects. Delivered real-time ready content ranging from low-poly to photorealistic PBR assets.

ARD
Solo Developer
•Jun 2022 - Feb 2023
Solo-developed ARD, a physics-based brawl game in Unity featuring 100% procedurally generated animations using Inverse Kinematics. Engineered a custom genetic algorithm in C# to optimize character physics behavior.

Peaceful Valley
Solo Developer
•Jun 2022 - Feb 2023